Unity Prefab Not Saving

You may unpack the instance and save the unpacked GameObjects as a Prefab. Unity Prefab Pre-Processing “Pre-processing” prefabs is a relatively easy editor-extension technique that can be used to speed up content-creation pipelines, reduce code complexity, and even improve performance. This can be done because if the object is far away from the camera, the player probably can not see all its details, so reducing the mesh level of details will not affect the player experience. Create 3D, 2D VR & AR visualizations for Games, Auto, Transportation, Film, Animation, Architecture. It covers creating. Nesting changes made in Prefab Mode are not saved and the pop up which asks to save the changes while switching back to the main scene is not appearing if Auto Save is disabled. Now that you have understood some of the basics of working with Unity, and have made a game or two by yourself, let's try and dig in deeper, shall we? After all, we have just scraped the surface of the iceberg that is Unity! First of all, it's time to say goodbye to Mr. When you change a prefab, every instance of the prefab changes too. Saving Data in Unity: ScriptableObjects shows how you can create multiple Enemy ScriptableObject and use them in the EnemyMove MonoBehaviour. Imagine them not as an object but as a description OF an object. One of the top requested additions to Unity is the ability to nest Prefabs. This package includes Hand prefabs, scripts, and demo scenes to help you develop Leap Motion apps quickly. Expected Result: Values from a Script are saved from the Prefab Mode when Autosave is enabled Actual Result: Values from a Script are not updated in the Inspector Window and changing quantity further freezes Unity Editor. - Updated to accept multiple selected objects and not use /prefabs folder (without it it deletes the GO without creating prefab) - Fixed the script to make sure the new object have the same parent as the old one in the scene. In this case, File > Save only saves changes to the open Prefab. The product is issued by Lifeplan Australia Friendly Society Limited, a wholly owned subsidiary of Australian Unity Limited. Supposed that I was not that short-sighted and I add the SafeAreaPadding before starting the other variants. If I add the wick manually to the Prefab it starts at its own position and scale (as though it is a new component which technically it is). Bullet prefab to the Bullet Prefab. Prefabs in Unity are pre-configured reusable GameObjects that you create in the scene and store in the project. Because Unity would save scenes and prefabs as binary files by default, which can't be version controlled, we need to force Unity to save files as YAML text-based files. When one defines a new type, they do it by defining a Component. At the end of the day, when you are done with a fair amount of work, you want to save your progress. Script reference: PixelCrushers. If you modify a nested prefab, all the dependent prefabs inherit the change automatically. Follow the save-file dialog to name and locate the intended exported. Without this system, you could spend days, possibly even weeks, programming your own tilemap system. When I create a new prefab or save it, the prefab is not properly saved. If you’re new to Unity, be sure to check out Mastering the Basics of Unity: UI article before tackling this one. To save and load a prefab instance: Enable Easy Save for the prefab By right-clicking it and selecting Enable Easy Save for Prefab. You can tell this because in the screen hierarchy list the prefab items are blue and the rest are not. (Earlier versions of Unity will not support the required Nested Prefabs functionality. SaveAssets() not saving changes made to a prefab inside OnPostprocessAllAssets(), but saving the scene manually applies those changes to the prefab. To make a prefab, you create the GameObject in its desired configuration in the scene using whatever components you need. The first person body object (parent) and a child camera object used as the main game camera. Ah, i see nested prefabs are not supported, but anyway. 24 thoughts on " Dynamically Add a GameObject to the Scene in Unity 3D " Unity McJimmy December 23, 2010 at 11:58 pm. unity; Unity packages are collections of files and data from Unity projects. To save and load a prefab instance: Enable Easy Save for the prefab By right-clicking it and selecting Enable Easy Save for Prefab. You can then save these finger joint positions as a Unity prefab that you can load at a later time. Because a direct save was possible, it will overwrite. Once you drag one into your scene or Instantiate it then it becomes an object in your sceneuntil then it can't reference objects in your scene because that same prefab might be used for a totally different scene. 0, both the Pro and Personal versions of Unity support plugins. To load, use ES3. This works fine for the instanced version of your object. For those who never heard of it, Bejeweled is a match-three game that was released in 2001 and later copied as the popular Candy Crush game (which pretty much makes this a Unity Candy Crush Tutorial, too). Select the child GameObject Text , and set its text to Decrease. Imagine them not as an object but as a description OF an object. The reason for that swirl of emotion was that nested prefabs are on the way.  The explanation use the Player prefab as an example. With that out of the way, let's get started building the Game Manager. The Auto Save toggle in the upper right corner of the Scene View in Prefab Mode. Use safe processes to branch prefabs. A Prefab is a small hierarchy of GameObjects that can be reused anytime, anywhere. This section has nothing to do with networking per se. In Edit > Project Settings > Editor menu, choose Force Text under Asset Serialization Mode. Unity 5's new Enlighten engine no longer supports baking lightmaps into prefabs. Home » DOE Tour of Zero: Contemporary Prefab by Unity Homes 1/10 Unity Homes built this 1,758-square-foot custom home in Walpole, New Hampshire, to the high performance criteria of the U. If it was not yet saved - you will be prompted to save it. Save the scene with ctrl + s 8. /// protected float recommendedForCreate = 0; Before we continue, we need to set the sphere prefab we created on our spherePrefab member variable. I've created a few characters in Unity using the same workflow and their animations work fine. unity" file is then deserialize the. This makes the long-standing Unity limitation of not being able to reference an Object in another Scene more of a burden. If you modify a nested prefab, all the dependent prefabs inherit the change automatically. Prefabs exist independently of your scene. At the end of the day, when you are done with a fair amount of work, you want to save your progress. Siriel 03 – Instantiate Prefab from C# in Unity I was playing with idea to extend the game functionality by adding multi-player support early on. Note: You may notice a pop-up appear as you click on the prefab, asking you about TMP Essentials. Now let's create another script that holds a reference to a. The Player Prefab-script component is set in Observed. Home » DOE Tour of Zero: Contemporary Prefab by Unity Homes 1/10 Unity Homes built this 1,758-square-foot custom home in Walpole, New Hampshire, to the high performance criteria of the U. 0f3 (64-bit) Step by Step 1. When you start the scene, you will see a save and load button, these allow you to save and load the information from the xml file. prefab" into the project 4. Unity's terrain engine allows you to paint trees with different sizes and colors all based on the same model or prefab. The current "workaround" is that you must plan ahead carefully and create a prefab placeholder for future changes. I assume it is because these are new elements/meshes. Unity Sprite Not Showing On Panel. Now you have a scene setup for using ARCore. 10f1 (Tested in all of 2019. 3 introduced a few new features that might come in handy in many scenarios, e. One of the top requested additions to Unity is the ability to nest Prefabs. SHOOTING GAME 1 2. To make a prefab, you create the GameObject in its desired configuration in the scene using whatever components you need. Click on the gameObject "Cube" and notice the value is still "1". improved prefab workflow, nested prefabs, terrain updates, Nvidia PhysX upgrade to version 3. SetActive(true) for another gameObject) - saved to the prefab. I read it from somewhere in Prefabs forum that Unity team came to answer. We need to manually click "Apply" on all prefabs. Unity’s Prefab system allows you to create, configure, and store a GameObject complete with all its components, property values, and child GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. When you change a prefab, every instance of the prefab changes too. Unity 2018. Click on the button to save your new mesh, then stop the player. There's your problem, then. Bullets which we will be creating a lot of, is an ideal object to turn into a prefab. This may not be an issue, but it sorta defy the purpose of having prefabs. Introduction to the New Unity 2D Tilemap System. There are many workarounds for this case, most of them involve a static variable. When we build our app, it will only include the scenes we add to the build. At the end of the day, when you are done with a fair amount of work, you want to save your progress. Thus, it's something to be tracked per instance, not per prefab. They can create a GameObject and add the Component without needing a Prefab. Unity 2D Bejeweled Tutorial. Therefore, we’re improving the whole system with focus on reusability, control & safety. Once finished, save the project by clicking File, then Save or press Control+S. (Android) Improved module initialization so that the Unity SDK does not attempt to use Android libraries unless the C# assembly is included. 0, both the Pro and Personal versions of Unity support plugins. A second option, File -> Export -> Wavefront OBJ (No Submeshes), will export the entire GameObject hierarchy as a single mesh. Now the prefab instance values were reverted to the prefab original values and the changes your wizard script made. Goto File >> New Scene 9. How to save a Unity prefab on file? Game Objects are objects, prefabs or not, who are in a scene. The project is complete, and in maintenance mode - I will continue to fix issues, but am unlikely to implement new features, and will take care to preserve the interface so that later versions can be swapped without breaking a project. This tutorial will focus on explaining how the water in Unity works, and how to use it to create vast and rich terrain environments. Unity 2D Bejeweled Tutorial. When I create a new prefab or save it, the prefab is not properly saved. I'm sorry but this isn't the problem, what we're dealing with here is a problem concerning changing prefabs directly (not the instance) using an editor script. Luckily for us, Unity provides a built-in LOD feature, which we are going to use while adding trees in our game world. When the animation ends, a Save Mesh button will appear in the Inspector. The GripPoses sample lets you change the hand poses by rotating the finger joints until you get the pose you want. Now that the block mechanics are ready, we will populate the level. There are many workarounds for this case, most of them involve a static variable. Select your prefab in the Prefabs folder (in the project view) and drag it onto the My Prefab Model field in the MyPrefabInstantiator script component. We need to manually click "Apply" on all prefabs. However, with the newest character, I can't get the animations to work in Unity. The version by Byte56 works if the mesh is on the prefab or one of its first level child-objects. Save System for Realistic FPS. Alternatively, if you have not yet modified the value on the prefab instance, you can open the parent prefab (that you want to save the value in) in prefab mode. Switch back to the main scene. So I've done prefabs in Unity and from what I understand when you turn an object into a prefab and Instance it in the scene it retains the objects information like connections to textures and shaders so you save on draw calls. SetActive(true) for another gameObject) - saved to the prefab. For those who never heard of it, Bejeweled is a match-three game that was released in 2001 and later copied as the popular Candy Crush game (which pretty much makes this a Unity Candy Crush Tutorial, too). One of the top requested additions to Unity is the ability to nest Prefabs. Gareth Williams moved Mesh-Only Copy can't save to prefab as Unity does not serialize generated meshes. It increases your potential iteration speeds when developing for Android, improves your workflow and gives you more control over the editor. iOS Devices. Note that this does not require any objects to be added to a scene, I am just exporting data directly out of components attached to prefabs. The Pro SDK Prefabs convert the values automatically to Unity units (meters). Unity: Creating Game Objects at runtime using Prefabs. Goto File >> New Scene 9. I purchased this save system for Realistic FPS Prefab and I can not believe how easy it is to set up. The Auto Save toggle in the upper right corner of the Scene View in Prefab Mode. Department of Energy Zero Energy Ready Home (ZERH) program. Isnt' a prefab, a way to save an object to be used at later time? In that case it should retain the click settings. prefab extension even though they are not prefabs. Unity Prefab System Using Runtime Prefabs. This is due to me noticing that it will duplicate the components(e. We will then demonstrate how to use the CameraGesturesController prefab from our Unity toolkit in order to move the main scene camera with gestures. Encapsulate the details of persisting data. For information on how to install the toolkit and get started, see the Unity Quickstart. I was just wondering if anyone else has tried pairing PUN 2 with the Unity 2019 beta. The problem is not the animation files themselves - I used one of the other humanoid. What I usually do is to drag the prefab in the scene, modify it and click the apply button to save the changes. Use safe processes to branch prefabs. Did you save the prefab after baking? Could you capture and share a video where the Scene and Inspector are visible as you are doing these operations? Thanks. I've tried to instantiate prefabs directly (without the drag & drop reference). Changes in script prefab are not being saved on scene save. Press Play. 3 based on feedback from our community. Unity's history with the time-saving implementation was aptly summed up by former Unity CEO and co-founder David Helgason, who upon making the announcement joked that he had been secretly embarrassed about the subject for years. If I add the wick manually to the Prefab it starts at its own position and scale (as though it is a new component which technically it is). With a 500-page script, an original score performed by the Danish Philharmonic Orchestra, and Ghibli-quality animations created by a team with roots in the animation film industry, it's fair to say that Forgotton Anne was an ambitious project. New address, same Unity3d. You then drag it into the Project window to save it as a prefab in your project. To start things off, Usman will be sharing our Oculus Rift set up video with Unity. Unity does not support nested prefabs, and existing third-party solutions can be dangerous when working in a team because the relationship between nested prefabs is not obvious. When you start the scene, you will see a save and load button, these allow you to save and load the information from the xml file. Now that you have understood some of the basics of working with Unity, and have made a game or two by yourself, let's try and dig in deeper, shall we? After all, we have just scraped the surface of the iceberg that is Unity! First of all, it's time to say goodbye to Mr. Creating the left hand pose:. Creating a Prefab. 3, allow you to split up Prefabs on a granular level. Bullets which we will be creating a lot of, is an ideal object to turn into a prefab. Drag 'B' under 'A' (root) 4. Change the Player on that game object property to the item you wish to save properties about. The first person body object (parent) and a child camera object used as the main game camera. Supposed that I was not that short-sighted and I add the SafeAreaPadding before starting the other variants. Since you will use several blocks for this, this is a good time to introduce Unity's Prefabs. 1e[AKD][ [Latest] QuickBrush – Prefab Placement Tool v1. That is if you have modified some of the prefab data in the editor, it is not actually saved to disk. Alternatively, if you have not yet modified the value on the prefab instance, you can open the parent prefab (that you want to save the value in) in prefab mode. (Earlier versions of Unity will not support the required Nested Prefabs functionality. Skip navigation. This is not fully functional yet, but this means that connection prefab instances can now also be dropped in the scene from the project folder. If you want to make changes without automatically saving those changes to the Preset Asset, turn Auto Save off. Hello, I was working with ARWorldMap and I was able use sample scene to save the map data in application persistence path. Changes in script prefab are not being saved on scene save. 6) on PicaVoxel. The long-term goal has been not only to implement support for nesting, but to rethink the core Prefab workflows so different team members can simultaneously edit Prefabs confidently and. To lighten things a bit, we have separated this tutorial in two parts as there are many topics to cover. Save Mesh Created by Script in Editor PlayMode. This gives you greater flexibility, increases your productivity and enables you to work confidently without worrying about making time-consuming errors. Once you use it, you'll never want to work without it again. Creating a Prefab. Save the scene with ctrl + s 8. The first person camera prefab makes use of two gameObjects. With Nested Prefabs, you can maintain prefab connections, even if you place a prefab inside another prefab. See Immediate saving, below, for more details. In Unity, the standard unit is meter, but all "real-world" values in Pro SDK Mono API are in millimeters. New address, same Unity3d. of a Prefab instance and not part of an asset. Use safe processes to branch prefabs. This package includes Hand prefabs, scripts, and demo scenes to help you develop Leap Motion apps quickly. Discover the best assets for game making. I assume it is because these are new elements/meshes. I did duplicate few times this prefab, modified one and did press apply button. Our solution was to make a custom NavMeshBake script, that found all prefab instances, made them spawn the prefabs, asked Unity to NavmeshBake, then cleaned up after itself. Question So whenever I modify a scene where there is a boss, the default script holds a variable called maxHP as 0, if I set the maxHP to 10,000 save the scene then load a different one and comeback to the previous scene again and the maxHP is still 10,000. Likewise, changes made to any nested prefab will be applied back to the original prefab. The current "workaround" is that you must plan ahead carefully and create a prefab placeholder for future changes. Since you will use several blocks for this, this is a good time to introduce Unity's Prefabs. We do not assume familiarity with the Unity environment. In Unity, the standard unit is meter, but all "real-world" values in Pro SDK Mono API are in millimeters. This means you CANNOT generate and save an internal ID: when the object is duplicated, or prefab-instantiated, Unity will give you copies of the same ID, breaking everything) 3. Second… I've always found this process bizarre. Unity Serialization Part 3: Scriptable Objects. Open attached project 2. Save System for Realistic FPS. We use the Unity menu, we need to create the 30 cm Cube prefab in the application folder. Place your prefbas in the scene with this script at the root. This is to save on overhead that would otherwise occur during the jam, setting up a new project and copying over any specific library code from other games. Use this simple script to replace prefabs or objects with other prefabs at the click of a button. The GripPoses sample lets you change the hand poses by rotating the finger joints until you get the pose you want. Unity is the ultimate game development platform. Non-relative to its position in the Blender file. With autosave off: The "save" button is still grayed out after adding the sounds. Save Mesh Created by Script in Editor PlayMode. When I open the prefab file in Notepad++, the prefab file only contains some default information, but not information about the components in the prefab. For this reason a forest just made with one tree model looks pretty strange. I'm going to drag this Drone Unit prefab into both sets of Starting Units, so both Player 1 and Player 2 will have them. Open 'A' Prefab Asset 3. Tried running 1 client in the unity editor, also tried both clients as stand-alone builds. To do this, it matches the names of GameObjects between the new saved Prefab and the existing Prefab. Unity Asset – QuickBrush – Prefab Placement Tool v1. In Unity, hitting Ctrl + S will not directly save your proj. Unity’s history with the time-saving implementation was aptly summed up by former Unity CEO and co-founder David Helgason, who upon making the announcement joked that he had been secretly embarrassed about the subject for years. First… I loves me the Unity. The image below recaps how the Save System works with the Dialogue System:. This makes the long-standing Unity limitation of not being able to reference an Object in another Scene more of a burden. Question So whenever I modify a scene where there is a boss, the default script holds a variable called maxHP as 0, if I set the maxHP to 10,000 save the scene then load a different one and comeback to the previous scene again and the maxHP is still 10,000. AssetDatabase. The variety of provided legacy Unity GUI Dialogue UI prefabs demonstrate what you can do with this system. Saving prefabs on runtime confusion. When you change a prefab, every instance of the prefab changes too. The new Prefab workflows, which are available in Unity 2018. To load, use ES3. I assume it is because these are new elements/meshes. iOS Devices. 4 and much more to come, like support for Android App Bundles …. This section has nothing to do with networking per se. Save the scene with ctrl + s 8. This is called nesting. But if you're not using the prefabs, you must convert all Pro SDK data values yourself from millimeters to meters when using them in Unity (and vice versa). Prefabs only serialize object references within the prefab. An important side effect of having Prefabs inside Resources folders is that you need to watch their names. from Future Versions to 1. You will see a brand spanking new heart-shaped mesh has been saved in. In this case, SaveAsPrefabAsset will return null even if the save was successful because the saved Prefab Asset was not yet reimported and thus not yet available. Load or ES3. Script for saving lightmapping data to prefabs. The Player Prefab-script component is set in Observed. In a previous post, I looked at getting started with Unity Pro 4 using the OVRPlayerController prefab included with the Oculus Unity Pro 4 Integration package. Actual Result:. However, with the newest character, I can't get the animations to work in Unity. Additionally, the New Improved Prefab workflow will be accessible within this Prefab, only available in Unity 2018. Saving Data in Unity: ScriptableObjects shows how you can create multiple Enemy ScriptableObject and use them in the EnemyMove MonoBehaviour. Customizing Crossings:. Unity does not support nested prefabs, and existing third-party solutions can be dangerous when working in a team because the relationship between nested prefabs is not obvious. We're running Unity 2018. Unity Sprite Not Showing On Panel. Need to find a way to save the mesh as an asset (CreateAsset, maybe something to do with mesh combining?) so it can be added to a prefab. Even new Unity game developers tend to write their own fps controller script before learning anything else as it is challenging and very exciting. Unity also saves some information immediately while you're working in the Editor. To do this, it matches the names of GameObjects between the new saved Prefab and the existing Prefab. Introduction to the New Unity 2D Tilemap System. This works fine for the instanced version of your object. Question So whenever I modify a scene where there is a boss, the default script holds a variable called maxHP as 0, if I set the maxHP to 10,000 save the scene then load a different one and comeback to the previous scene again and the maxHP is still 10,000. It's because prefabs have a template-like nature and thus are unaware of the scene. in Done (Current Release 1. Beginning Data Visualization in Unity: Scatterplot Creation Introduction This guide is intended to illustrate from the ground up how to create a simple 3D scatterplot based of tabular data using the Unity game engine, for use in virtual reality (VR) experiences. Now that you have understood some of the basics of working with Unity, and have made a game or two by yourself, let's try and dig in deeper, shall we? After all, we have just scraped the surface of the iceberg that is Unity! First of all, it's time to say goodbye to Mr. /// protected float recommendedForCreate = 0; Before we continue, we need to set the sphere prefab we created on our spherePrefab member variable. In Unity, animations are made of a few things: Some animation clips defining keyframes for each animated property. var prefab = AssetDatabase. Tested Screenshot(s) (If any): If YOU like “The Public Unity Assets Library – 01 & 02″… So plz come forward and DONATE any Unity Asset for others to TEST before purchase!. Unity: Creating Game Objects at runtime using Prefabs. Since you will use several blocks for this, this is a good time to introduce Unity's Prefabs. Import the attached file "Prefab. Unity's terrain engine allows you to paint trees with different sizes and colors all based on the same model or prefab. I have been using the PrefabLightmapData workaround included on the Forum link. Lightmap information is now stored outside of of the prefab/scene file, and is stored in a Snapshot asset. prefab extension even though they are not prefabs. 1: Editor workflow & performance improvements. The Prefabs are not officially registered types in Unity. Switch back to the main scene. Introduction to Unity: Getting Started - Part 2/2. SaveAssets() not saving changes made to a prefab inside OnPostprocessAllAssets(), but saving the scene manually applies those changes to the prefab. To reproduce: 1. Check out the Unity Prefab Concept Video for details on the prefab usage. A second option, File -> Export -> Wavefront OBJ (No Submeshes), will export the entire GameObject hierarchy as a single mesh. New address, same Unity3d. However, although its behaviour is superficially similar, the asset is not a prefab, so you won’t be able to add components to it or make use of the other prefab features described below. Added Graph View preference to fade links not connected to selected states. Earlier releases of Unity don't support Nested Prefabs. SHOOTING GAME 1 2. All you need to do is to save the. But as soon as it becomes a prefab things need to get dirty. Changes in script prefab are not being saved on scene save. In this video I am going to discuss creating your own Prefab system for increased control over entity data. unity" file is then deserialize the. It doesn’t allow you to paint trees with different rotation angles due to the internal billboarding system. Everything in Unity happens in scenes. So the shape identifier depends on the factory, not the prefab. 3 based on feedback from our community. Script reference: PixelCrushers. prefab" into the project 4. A colorful, minimalist first-person platformer game. A Prefab is a reusable game object that can be inserted several times in the same scene. Spawn random cubes in response to a key press. SetActive(true) for another gameObject) - saved to the prefab. Prefabs are, in a way, a copy of a GameObject that can be duplicated and put into a scene, even if it did not exist when the scene was being made; in other words, prefabs can be used to dynamically generate GameObjects. Prefabs: Properly handle file with. It does not save Scene changes or Project-wide changes. We've looked previously at adding our own tools to Unity's editor; now, in this short tutorial, I'll introduce you to handling the assets by script in Unity. AssetDatabase. Now you have a scene setup for using ARCore. prefab" into the project 4. Slaying the dinosaur: Low-cost, high-performance prefabs from Unity Homes Aiming to help eradicate the 'performance dinosaur' otherwise known as the standard American home, Bensonwood launches an. Thus, it's something to be tracked per instance, not per prefab. But if you're not using the prefabs, you must convert all Pro SDK data values yourself from millimeters to meters when using them in Unity (and vice versa). This is due to me noticing that it will duplicate the components(e. Similarly the same exception is raised if you're using get and set to implement properties in the class you're trying to serialize. Using Unity with Git, made painless for everyone. Check out the Unity Prefab Concept Video for details on the prefab usage. Last but not least, the scripts used, are very clean and robust and can be very easily modified to your own needs. If you don’t have your own project set up, you can freely grab the project example linked here. Encapsulate the details of persisting data. This solves the main problem you currently get when using Git to work with Unity. When I open the prefab file in Notepad++, the prefab file only contains some default information, but not information about the components in the prefab. You can set an external reference in the scene, but Unity saves that as a value override on that particular prefab instance, not a default value for the prefab. Now that you have understood some of the basics of working with Unity, and have made a game or two by yourself, let's try and dig in deeper, shall we? After all, we have just scraped the surface of the iceberg that is Unity! First of all, it's time to say goodbye to Mr. We're running Unity 2018. Even new Unity game developers tend to write their own fps controller script before learning anything else as it is challenging and very exciting. In the example screenshot above, a prefab named "Pickup_Sniper_Spawned" has been added to the list. There are many workarounds for this case, most of them involve a static variable. However, with the newest character, I can't get the animations to work in Unity. unity; Unity packages are collections of files and data from Unity projects. Unity real-time development platform. Using Unity with Git, made painless for everyone. Goto File >> New Scene 9. Steps to repro: 1. Saving Data in Unity: ScriptableObjects shows how you can create multiple Enemy ScriptableObject and use them in the EnemyMove MonoBehaviour. Note: I did a revert to prefab after saving the changes to the prefab. In the Prefabs folder, click and drag the prefab, Debug Window into the hierarchy. With a 500-page script, an original score performed by the Danish Philharmonic Orchestra, and Ghibli-quality animations created by a team with roots in the animation film industry, it's fair to say that Forgotton Anne was an ambitious project. The reason for that swirl of emotion was that nested prefabs are on the way. In this recipe, we will create a game object from Unity's resources and keep it in our project as a Prefab. To lighten things a bit, we have separated this tutorial in two parts as there are many topics to cover.